Guyot doesn't entirely confirm or deny the charge that part of the map are reused assets. For example, the aforementioned cathedral feels like it's Notre Dame from Assassin's Creed Unity, while some of the rowhouses with their stovepipe chimneys directly recall Assassin's Creed Syndicate.
They're not one-to-one creations, but they definitely feel like massaged versions of assets from other titles. Some of the architecture actually feels very familiar to me, as a player of Assassin's Creed. The variety in architecture does allow you to easily determine where you are through, because not only are all the districts visibly named on the map, they're also vastly different in look and composition. There's an ancient cathedral next to glowing columns of anti-gravity, and shining modern monorails coast over what look like older rowhouses. The world is virtual, so Ubisoft is able to make city potpourri. | Mike Williams/USG, Ubisoftĭropping into the map of Neo Arcadia, I'm struck by how it's a mishmash of concepts and ideas. Then we started to go into a battle royale, bringing 100 players together into one battle and making sure that we had all the elements that were the marks of the genre." Parts of Hyper Scape feel familiar, like Throne Hall. We wanted to create a game that was very spectacular and had a lot of intense action. "This is really the notion of a game as a spectacle. "We wanted to create a game that really let us bring streamers, viewers, and players together so that they can interact," says Guyot when asked about the game's genesis. Hyper Scape was a response to that culture. According to Hyper Scape creative director Jean-Christophe Guyot, the team at Ubisoft noticed that more players were streaming their games or watching streamers. Finally, the last survivors face off in a Showdown, where they either have to kill the other survivors or hold a crown that spawns for 45 seconds.ĭevelopment of Hyper Scape was relatively fast, with the team coming together to conceive the battle royale two years ago. As the match continues, districts of the city disappear into the digital ether, shrinking the overall battlefield. As your drop pod touches down, you have to scramble for weapons and equipment for a competitive chance. The core of Hyper Scape is the same as pretty much any battle royale: up to 100 players, either solo or in squads of three, drop into a map. The Crown Rush is the competition the world plays in. Hyper Scape-the game, not the narrative concept-is about the Crown Rush, a competition taking place within the virtual world. It takes place in the year 2054, where the corporation Prisma Dimensions owns and operates the Hyper Scape, a vast virtual world that everyone lives in. The setting is almost incidental to gameplay in the genre, but Hyper Scape's mechanics are borne of its setting. Hyper Scape is a free-to-play battle royale developed by Ubisoft.
Now Ubisoft is dropping into the genre with Hyper Scape. For a genre that's about being the last person standing, everyone seems to think they can take the second or third spot. For every Call of Duty: Warzone, there's a Radical Heights. The genre is reigned over by Epic Games' Fortnite, while other developers and publishers are still trying to find their footing with varying levels of success. Another battle royale contender is stepping into the ever-shrinking arena.